Dana Smitham✳

UX Director · People leader · 20 years in design

I build design teams that make complex products feel simple.

Most recently, I built and led Anaconda’s 16-person UX department through three acquisitions, reporting to the CPTO.

Open to UX Director, Design Director, and Head of UX opportunities.

Illustrated portrait of Dana, smiling
16person UX department, built and led
3acquisitions, as the design leader on the ELT
100%design system adoption across pre-acquisition products
5people promoted into expanded roles

Where I’ve done the work

AnacondaMicrosoftXboxAmazonServiceNowStarbucksSmartsheetVerizon

Selected impact / Anaconda

Three acquisitions.
A clear way forward.

As the design leader on the Extended Leadership Team, I owned the UX roadmap, budget, headcount, and OKRs. I led the UX convergence strategy across desktop and SaaS, built shared design foundations, and shipped tools that helped teams move faster.

Read the leadership story →
100%Design system adoption. One shared system in use across every pre-acquisition Anaconda product in about a year.
1 to 2 weeksFaster handoff. Designers worked directly through Claude and GitHub integrations, so engineering got development-ready designs sooner.
2 daysPreliminary research results. After testing wrapped, down from about 1.5 weeks, using AI-assisted analysis.
5 promotedMoved into expanded roles, with formal career paths and a shared critique culture. No one on the team left voluntarily.

The shared design system was fully adopted across pre-acquisition products. The rebuild to support the acquired products was still underway when I left.

How I lead

Good leadership makes
great work possible.

High standards. Honest conversations. Room to shine. I create an atmosphere where people feel comfortable enough to be honest and challenged enough to surprise themselves.

01

Ownership

Give direction. Give room.

I set the tone, the priorities, and the standard, and I make sure everyone knows what good looks like. Then I trust people to bring their expertise. I’m hands off, but I’m paying attention. I’ll help you get unstuck. I won’t hover.

02

Communication

Say the thing. With care.

You’ll know where you stand with me. My feedback is direct, specific, and about the work. I want people to explain their thinking and question mine. My title doesn’t make my idea the best one. We talk through the tradeoffs, make a call, and adjust when new evidence changes the picture.

“Managing more than a dozen people, he was able to check in, stay apprised of everyone's workloads, and still make it feel like we were the only direct report.”
Melissa Stamer, PhD · Senior Mixed-Methods UX Researcher · Direct report at Anaconda
03

Product & research

Get close to the problem.

What brought someone here? What are they trying to do? What happens next? I want designers close to research and close to the people we’re designing for. Testing can humble you. Let it. AI helps us move faster, but a convincing interface can still solve the wrong problem. The magic is in making something complicated feel simple.

04

Growth

Find the opportunity
that makes someone shine.

Skills can be taught. The desire to get better has to come from you. I get to know what motivates each person, then connect them with work that stretches them. At Anaconda, five people moved into expanded roles, including a principal designer I coached into her first management role.

In good company

The team can tell you
better than I can.

“Dana works with great integrity and is not afraid to have a difficult conversation or tell someone something they may not want to hear.”
Jon FrieschCreative leader · Former manager
More from Jon

“If you have the opportunity to work with or hire Dana, you should seize it. I hired him once, and would again without hesitation.”

“He was quick to incorporate my team and make us really feel part of the UX department, encouraging cross-functional collaboration between our respective units.”
Idan EnglanderSenior Manager, Technical Writing · Direct report at Anaconda
“He has a genuine ability to form meaningful connections with his team and makes people feel supported, valued, and cared for.”
Erika YeeSenior UX/UI Designer · Direct report at Anaconda
More from the team
“He created a unique team environment that was both nurturing and empowering, where everyone felt valued and motivated, and where company objectives were balanced with team member wellbeing.”
Blythe DavisDesigner · Former direct report
More from Blythe

“Dana’s mentorship was foundational to my development as a designer - he coached me in visual design and project management, gave feedback on my designs, helped me build up to leading significant projects, and entrusted me with exploring and implementing my ideas while always providing support and guidance when I needed it.”

“As a manager, Dana helped me see where my strengths were, and led me to a direction where not only my ideas and work were most successful, but where I was happiest overall.”
Amy StoffelSenior Visual Designer · Teammate at Responsys
“He is thoughtful, encouraging, incredibly empathetic, funny, and just a real joy to work with.”
Idan EnglanderSenior Manager, Technical Writing · Direct report at Anaconda
“I felt at home and empowered when I worked on his team, and I appreciate his approach to team management very much.”
Melissa Stamer, PhDSenior Mixed-Methods UX Researcher · Direct report at Anaconda

The journey

The work changed.
The care didn’t.

  1. 2022 to 2026

    UX Director · Anaconda

    Built a fully remote UX department of 16 designers, researchers, and technical writers nearly from scratch, and developed new leaders along the way.

  2. 2012 to present

    Creative Director, UX/UI Design · Dana Designs

    Independent practice across UX/UI, brand, campaigns, and visual storytelling, with ServiceNow as a main client in the years before Anaconda.

  3. Responsys

    Senior Designer → Art Director

    Where the work became as much about the people as the pixels.

  4. The early years

    Hands on with the craft

    Learned from exceptional designers on work for Microsoft, Amazon, and Starbucks. Explore UX/UI work · Design & creative

The next chapter

Your next challenge.
Our next conversation.

If you’re looking for a design leader who will care deeply about your people, ask hard questions, and hold the work to a high standard, that’s what I bring.

I want to understand your users, find the opportunities, and help a team turn them into something useful, thoughtful, and a little unexpected.

Seattle, WA
Open to UX Director, Design Director, and Head of UX opportunities.